Note nothing is touched in the master plugins only the child plugin (the one you're changing).ħ) Repeat step 5) and 6) for the next mods up until you reach (but not including) Update.esm.Ĩ) Now right-click on the last mod (again the one you're trying to change) and click 'Clean Masters'. Navigate through the plugin and delete all listed entries. For the example I'll be using HDT Cloaks Of Skyrim (which requires the Daengaurd and the original CoS + CoS DG).Ģ) Navigate to the backup folder in the Enderal install folder(Skyrim/EnderalLauncher/backup/skyrim/data) and copy the correct BSA/ESM to the Skyrim data folder (Dawnguard.bsa, Dawnguard.esm).ģ) Enable the mods/plugins that are required by the mod you want to use in Mod Organizer and sort your load order using LOOT.Ĥ) Run TES5Edit through MO and only load Skyrim, Update, the required DLC/Plugins, and the mod you are changing.ĥ) Right-click on the mod, click Apply Script, and select the 'List records referencing specific plugin' and type the number of the mod second lowest from the bottom.Ħ) 圎dit will list all references to that plugin. Note I use Mod Organizer and quite frankly so should you.ġ) See what DLC/mods the mod requires. Just gonna make another parent comment here as I have a 'solution' for mods that do actually require DLC, but you know can function without (armour retextures, animation mods, etc.).
0 Comments
Leave a Reply. |